Adjunct Faculty – Gaming at United States International University – USIU Africa

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Job Detail

  • Job ID 1016697
  • Experience  3 Years
  • Qualifications  Master’s Degree

Job Description

Key Responsibilities

  • Teaching Excellence
    • Deliver undergraduate and postgraduate courses in gaming, animation, XR, and interactive media.
    • Incorporate project-based learning, studio practice, and industry-standard workflows.
    • Develop blended and online teaching materials using advanced e-learning platforms.
  • Research & Scholarship
    • Conduct cutting-edge research in gaming, XR, animation, and digital storytelling.
    • Publish in high-impact journals and present at international conferences.
    • Engage in creative practice research, producing games, prototypes, or interactive installations.
  • Student Supervision & Mentorship
    • Supervise undergraduate projects, postgraduate theses, and dissertations.
    • Provide career guidance, portfolio development, and industry mentorship.
    • Foster student participation in competitions, festivals, and hackathons.
  • Curriculum Development & Quality Assurance
    • Contribute to curriculum design, benchmarking against leading global programs.
    • Integrate emerging technologies (AI in gaming, VR/AR, gamification) into teaching.
    • Participate in accreditation, review, and continuous improvement processes.
  • Academic & Community Service
    • Serve on departmental committees and contribute to university governance.
    • Lead workshops, masterclasses, and community engagement initiatives.
    • Build partnerships with industry, NGOs, and creative hubs to enhance student opportunities.

Minimum Qualifications

  • Master’s degree in Game Development, Interactive Media, 3D Animation, Computer Graphics, or related field.
  • Minimum of three (3) years of university-level teaching experience.
  • At least 24 publication points (16 in refereed journals) per CUE Standards (2014), or equivalent peer-reviewed creative portfolio/industry awards.
  • Registration with relevant professional body (where applicable).

Preferred Qualifcations

  • PhD in Game Studies, Interactive Media, or Digital Arts.
  • Demonstrated international research collaborations and funded projects.
  • Experience in curriculum development aligned with ACM/IGDA guidelines for game education.
  • Industry experience in AAA or indie game production, XR development, or serious games.

Required Competencies

  • Proficiency with game engines: Unity, Unreal Engine, Godot.
  • Expertise in 3D production tools: Blender, Maya, Houdini, or equivalent.
  • Strong understanding of game design pipelines, animation workflows, and digital production.
  • Ability to integrate emerging technologies (XR, AI, procedural generation) into teaching.
  • Effective communication, supervision, and mentorship skills.
  • Commitment to ethical practice, diversity, and inclusive pedagogy.

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